I am a recent Uconn graduate with a BA in Video Game Design. My experience is in gameplay design and environment art.
I began as an intern in my junior year of college and was taken on full time upon graduation. My responsibilities involved designing the core gameplay of the game, designing and implementing quests, and creating cut-scenes. I eventually settled into environment art and took over from a temporary contractor to become the Lead Environment Artist for the project, designing and developing almost every area of the games open world map.